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- //
- // Copyright (c) 2019-2024 Ruben Perez Hidalgo (rubenperez038 at gmail dot com)
- //
- // Distributed under the Boost Software License, Version 1.0. (See accompanying
- // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
- //
- #ifndef BOOST_MYSQL_IMPL_INTERNAL_CONNECTION_POOL_SANSIO_CONNECTION_NODE_HPP
- #define BOOST_MYSQL_IMPL_INTERNAL_CONNECTION_POOL_SANSIO_CONNECTION_NODE_HPP
- #include <boost/mysql/diagnostics.hpp>
- #include <boost/mysql/error_code.hpp>
- #include <boost/assert.hpp>
- namespace boost {
- namespace mysql {
- namespace detail {
- // The status the connection is in
- enum class connection_status
- {
- // Connection task hasn't initiated yet.
- // This status doesn't count as pending. This facilitates tracking pending connections.
- initial,
- // Connection is trying to connect
- connect_in_progress,
- // Connect failed and we're sleeping
- sleep_connect_failed_in_progress,
- // Connection is trying to reset
- reset_in_progress,
- // Connection is trying to ping
- ping_in_progress,
- // Connection can be handed to the user
- idle,
- // Connection has been handed to the user
- in_use,
- // After cancel
- terminated,
- };
- // The next I/O action the connection should take. There's
- // no 1-1 mapping to connection_status
- enum class next_connection_action
- {
- // Do nothing, exit the loop
- none,
- // Issue a connect
- connect,
- // Connect failed, issue a sleep
- sleep_connect_failed,
- // Wait until a collection request is issued or the ping interval elapses
- idle_wait,
- // Issue a reset
- reset,
- // Issue a ping
- ping,
- };
- // A collection_state represents the possibility that a connection
- // that was in_use was returned by the user
- enum class collection_state
- {
- // Connection wasn't returned
- none,
- // Connection was returned and needs reset
- needs_collect,
- // Connection was returned and doesn't need reset
- needs_collect_with_reset
- };
- // CRTP. Derived should implement the entering_xxx and exiting_xxx hook functions.
- // Derived must derive from this class
- template <class Derived>
- class sansio_connection_node
- {
- connection_status status_;
- inline bool is_pending(connection_status status) noexcept
- {
- return status != connection_status::initial && status != connection_status::idle &&
- status != connection_status::in_use && status != connection_status::terminated;
- }
- inline static next_connection_action status_to_action(connection_status status) noexcept
- {
- switch (status)
- {
- case connection_status::connect_in_progress: return next_connection_action::connect;
- case connection_status::sleep_connect_failed_in_progress:
- return next_connection_action::sleep_connect_failed;
- case connection_status::ping_in_progress: return next_connection_action::ping;
- case connection_status::reset_in_progress: return next_connection_action::reset;
- case connection_status::idle:
- case connection_status::in_use: return next_connection_action::idle_wait;
- default: return next_connection_action::none;
- }
- }
- next_connection_action set_status(connection_status new_status)
- {
- auto& derived = static_cast<Derived&>(*this);
- // Notify we're entering/leaving the idle status
- if (new_status == connection_status::idle && status_ != connection_status::idle)
- derived.entering_idle();
- else if (new_status != connection_status::idle && status_ == connection_status::idle)
- derived.exiting_idle();
- // Notify we're entering/leaving a pending status
- if (!is_pending(status_) && is_pending(new_status))
- derived.entering_pending();
- else if (is_pending(status_) && !is_pending(new_status))
- derived.exiting_pending();
- // Actually update status
- status_ = new_status;
- return status_to_action(new_status);
- }
- public:
- sansio_connection_node(connection_status initial_status = connection_status::initial) noexcept
- : status_(initial_status)
- {
- }
- void mark_as_in_use() noexcept
- {
- BOOST_ASSERT(status_ == connection_status::idle);
- set_status(connection_status::in_use);
- }
- void cancel() { set_status(connection_status::terminated); }
- next_connection_action resume(error_code ec, collection_state col_st)
- {
- switch (status_)
- {
- case connection_status::initial: return set_status(connection_status::connect_in_progress);
- case connection_status::connect_in_progress:
- return ec ? set_status(connection_status::sleep_connect_failed_in_progress)
- : set_status(connection_status::idle);
- case connection_status::sleep_connect_failed_in_progress:
- return set_status(connection_status::connect_in_progress);
- case connection_status::idle:
- // The wait finished with no interruptions, and the connection
- // is still idle. Time to ping.
- return set_status(connection_status::ping_in_progress);
- case connection_status::in_use:
- // If col_st != none, the user has notified us to collect the connection.
- // This happens after they return the connection to the pool.
- // Update status and continue
- if (col_st == collection_state::needs_collect)
- {
- // No reset needed, we're idle
- return set_status(connection_status::idle);
- }
- else if (col_st == collection_state::needs_collect_with_reset)
- {
- return set_status(connection_status::reset_in_progress);
- }
- else
- {
- // The user is still using the connection (it's taking long, but can happen).
- // Idle wait again until they return the connection.
- return next_connection_action::idle_wait;
- }
- case connection_status::ping_in_progress:
- case connection_status::reset_in_progress:
- // Reconnect if there was an error. Otherwise, we're idle
- return ec ? set_status(connection_status::connect_in_progress)
- : set_status(connection_status::idle);
- case connection_status::terminated:
- default: return next_connection_action::none;
- }
- }
- // Exposed for testing
- connection_status status() const noexcept { return status_; }
- };
- } // namespace detail
- } // namespace mysql
- } // namespace boost
- #endif
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