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- // Copyright(c) 2015-present, Gabi Melman & spdlog contributors.
- // Distributed under the MIT License (http://opensource.org/licenses/MIT)
- #pragma once
- #include <spdlog/details/log_msg_buffer.h>
- #include <spdlog/details/mpmc_blocking_q.h>
- #include <spdlog/details/os.h>
- #include <chrono>
- #include <memory>
- #include <thread>
- #include <vector>
- #include <functional>
- namespace spdlog {
- class async_logger;
- namespace details {
- using async_logger_ptr = std::shared_ptr<spdlog::async_logger>;
- enum class async_msg_type
- {
- log,
- flush,
- terminate
- };
- // Async msg to move to/from the queue
- // Movable only. should never be copied
- struct async_msg : log_msg_buffer
- {
- async_msg_type msg_type{async_msg_type::log};
- async_logger_ptr worker_ptr;
- async_msg() = default;
- ~async_msg() = default;
- // should only be moved in or out of the queue..
- async_msg(const async_msg &) = delete;
- // support for vs2013 move
- #if defined(_MSC_VER) && _MSC_VER <= 1800
- async_msg(async_msg &&other)
- : log_msg_buffer(std::move(other))
- , msg_type(other.msg_type)
- , worker_ptr(std::move(other.worker_ptr))
- {}
- async_msg &operator=(async_msg &&other)
- {
- *static_cast<log_msg_buffer *>(this) = std::move(other);
- msg_type = other.msg_type;
- worker_ptr = std::move(other.worker_ptr);
- return *this;
- }
- #else // (_MSC_VER) && _MSC_VER <= 1800
- async_msg(async_msg &&) = default;
- async_msg &operator=(async_msg &&) = default;
- #endif
- // construct from log_msg with given type
- async_msg(async_logger_ptr &&worker, async_msg_type the_type, const details::log_msg &m)
- : log_msg_buffer{m}
- , msg_type{the_type}
- , worker_ptr{std::move(worker)}
- {}
- async_msg(async_logger_ptr &&worker, async_msg_type the_type)
- : log_msg_buffer{}
- , msg_type{the_type}
- , worker_ptr{std::move(worker)}
- {}
- explicit async_msg(async_msg_type the_type)
- : async_msg{nullptr, the_type}
- {}
- };
- class SPDLOG_API thread_pool
- {
- public:
- using item_type = async_msg;
- using q_type = details::mpmc_blocking_queue<item_type>;
- thread_pool(size_t q_max_items, size_t threads_n, std::function<void()> on_thread_start, std::function<void()> on_thread_stop);
- thread_pool(size_t q_max_items, size_t threads_n, std::function<void()> on_thread_start);
- thread_pool(size_t q_max_items, size_t threads_n);
- // message all threads to terminate gracefully and join them
- ~thread_pool();
- thread_pool(const thread_pool &) = delete;
- thread_pool &operator=(thread_pool &&) = delete;
- void post_log(async_logger_ptr &&worker_ptr, const details::log_msg &msg, async_overflow_policy overflow_policy);
- void post_flush(async_logger_ptr &&worker_ptr, async_overflow_policy overflow_policy);
- size_t overrun_counter();
- void reset_overrun_counter();
- size_t queue_size();
- private:
- q_type q_;
- std::vector<std::thread> threads_;
- void post_async_msg_(async_msg &&new_msg, async_overflow_policy overflow_policy);
- void worker_loop_();
- // process next message in the queue
- // return true if this thread should still be active (while no terminate msg
- // was received)
- bool process_next_msg_();
- };
- } // namespace details
- } // namespace spdlog
- #ifdef SPDLOG_HEADER_ONLY
- # include "thread_pool-inl.h"
- #endif
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