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- /*=============================================================================
- Copyright (c) 2011 Eric Niebler
- Distributed under the Boost Software License, Version 1.0. (See accompanying
- file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
- ==============================================================================*/
- #if !defined(BOOST_FUSION_FOLD_S_HPP_INCLUDED)
- #define BOOST_FUSION_FOLD_S_HPP_INCLUDED
- #include <boost/fusion/support/config.hpp>
- #include <boost/fusion/algorithm/iteration/fold_fwd.hpp>
- #include <boost/fusion/support/segmented_fold_until.hpp>
- #include <boost/mpl/bool.hpp>
- namespace boost { namespace fusion { namespace detail
- {
- #ifdef _MSC_VER
- # pragma warning(push)
- # pragma warning(disable: 4512) // assignment operator could not be generated.
- #endif
- template <typename Fun>
- struct segmented_fold_fun
- {
- BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
- explicit segmented_fold_fun(Fun const& f)
- : fun(f)
- {}
- Fun const& fun;
- template <typename Sequence, typename State, typename Context>
- struct apply
- {
- typedef typename result_of::fold<Sequence, State, Fun>::type type;
- typedef mpl::true_ continue_type;
- BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
- static type call(Sequence& seq, State const& state, Context const&, segmented_fold_fun const& fun)
- {
- return fusion::fold(seq, state, fun.fun);
- }
- };
- };
- #ifdef _MSC_VER
- # pragma warning(pop)
- #endif
- // The default implementation of this lives in detail/fold.hpp
- template <typename Sequence, typename State, typename Fun, bool IsSequence, bool IsSegmented>
- struct result_of_fold;
- template <typename Sequence, typename State, typename Fun>
- struct result_of_fold<Sequence, State, Fun, true, true>
- {
- typedef
- typename result_of::segmented_fold_until<
- Sequence,
- State,
- segmented_fold_fun<Fun>
- >::type
- type;
- BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
- static type call(Sequence& seq, State& state, Fun& fun)
- {
- return fusion::segmented_fold_until(seq, state, segmented_fold_fun<Fun>(fun));
- }
- };
- }}}
- #endif
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