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- //
- // detail/winrt_socket_recv_op.hpp
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- // Copyright (c) 2003-2023 Christopher M. Kohlhoff (chris at kohlhoff dot com)
- //
- // Distributed under the Boost Software License, Version 1.0. (See accompanying
- // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
- //
- #ifndef ASIO_DETAIL_WINRT_SOCKET_RECV_OP_HPP
- #define ASIO_DETAIL_WINRT_SOCKET_RECV_OP_HPP
- #if defined(_MSC_VER) && (_MSC_VER >= 1200)
- # pragma once
- #endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
- #include "asio/detail/config.hpp"
- #if defined(ASIO_WINDOWS_RUNTIME)
- #include "asio/detail/bind_handler.hpp"
- #include "asio/detail/buffer_sequence_adapter.hpp"
- #include "asio/detail/fenced_block.hpp"
- #include "asio/detail/handler_alloc_helpers.hpp"
- #include "asio/detail/handler_work.hpp"
- #include "asio/detail/memory.hpp"
- #include "asio/detail/winrt_async_op.hpp"
- #include "asio/error.hpp"
- #include "asio/detail/push_options.hpp"
- namespace asio {
- namespace detail {
- template <typename MutableBufferSequence, typename Handler, typename IoExecutor>
- class winrt_socket_recv_op :
- public winrt_async_op<Windows::Storage::Streams::IBuffer^>
- {
- public:
- ASIO_DEFINE_HANDLER_PTR(winrt_socket_recv_op);
- winrt_socket_recv_op(const MutableBufferSequence& buffers,
- Handler& handler, const IoExecutor& io_ex)
- : winrt_async_op<Windows::Storage::Streams::IBuffer^>(
- &winrt_socket_recv_op::do_complete),
- buffers_(buffers),
- handler_(static_cast<Handler&&>(handler)),
- work_(handler_, io_ex)
- {
- }
- static void do_complete(void* owner, operation* base,
- const asio::error_code&, std::size_t)
- {
- // Take ownership of the operation object.
- ASIO_ASSUME(base != 0);
- winrt_socket_recv_op* o(static_cast<winrt_socket_recv_op*>(base));
- ptr p = { asio::detail::addressof(o->handler_), o, o };
- ASIO_HANDLER_COMPLETION((*o));
- // Take ownership of the operation's outstanding work.
- handler_work<Handler, IoExecutor> w(
- static_cast<handler_work<Handler, IoExecutor>&&>(
- o->work_));
- #if defined(ASIO_ENABLE_BUFFER_DEBUGGING)
- // Check whether buffers are still valid.
- if (owner)
- {
- buffer_sequence_adapter<asio::mutable_buffer,
- MutableBufferSequence>::validate(o->buffers_);
- }
- #endif // defined(ASIO_ENABLE_BUFFER_DEBUGGING)
- std::size_t bytes_transferred = o->result_ ? o->result_->Length : 0;
- if (bytes_transferred == 0 && !o->ec_ &&
- !buffer_sequence_adapter<asio::mutable_buffer,
- MutableBufferSequence>::all_empty(o->buffers_))
- {
- o->ec_ = asio::error::eof;
- }
- // Make a copy of the handler so that the memory can be deallocated before
- // the upcall is made. Even if we're not about to make an upcall, a
- // sub-object of the handler may be the true owner of the memory associated
- // with the handler. Consequently, a local copy of the handler is required
- // to ensure that any owning sub-object remains valid until after we have
- // deallocated the memory here.
- detail::binder2<Handler, asio::error_code, std::size_t>
- handler(o->handler_, o->ec_, bytes_transferred);
- p.h = asio::detail::addressof(handler.handler_);
- p.reset();
- // Make the upcall if required.
- if (owner)
- {
- fenced_block b(fenced_block::half);
- ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_));
- w.complete(handler, handler.handler_);
- ASIO_HANDLER_INVOCATION_END;
- }
- }
- private:
- MutableBufferSequence buffers_;
- Handler handler_;
- handler_work<Handler, IoExecutor> executor_;
- };
- } // namespace detail
- } // namespace asio
- #include "asio/detail/pop_options.hpp"
- #endif // defined(ASIO_WINDOWS_RUNTIME)
- #endif // ASIO_DETAIL_WINRT_SOCKET_RECV_OP_HPP
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