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- //
- // detail/reactive_socket_connect_op.hpp
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- // Copyright (c) 2003-2023 Christopher M. Kohlhoff (chris at kohlhoff dot com)
- //
- // Distributed under the Boost Software License, Version 1.0. (See accompanying
- // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
- //
- #ifndef ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP
- #define ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP
- #if defined(_MSC_VER) && (_MSC_VER >= 1200)
- # pragma once
- #endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
- #include "asio/detail/config.hpp"
- #include "asio/detail/bind_handler.hpp"
- #include "asio/detail/fenced_block.hpp"
- #include "asio/detail/handler_alloc_helpers.hpp"
- #include "asio/detail/handler_work.hpp"
- #include "asio/detail/memory.hpp"
- #include "asio/detail/reactor_op.hpp"
- #include "asio/detail/socket_ops.hpp"
- #include "asio/detail/push_options.hpp"
- namespace asio {
- namespace detail {
- class reactive_socket_connect_op_base : public reactor_op
- {
- public:
- reactive_socket_connect_op_base(const asio::error_code& success_ec,
- socket_type socket, func_type complete_func)
- : reactor_op(success_ec,
- &reactive_socket_connect_op_base::do_perform, complete_func),
- socket_(socket)
- {
- }
- static status do_perform(reactor_op* base)
- {
- ASIO_ASSUME(base != 0);
- reactive_socket_connect_op_base* o(
- static_cast<reactive_socket_connect_op_base*>(base));
- status result = socket_ops::non_blocking_connect(
- o->socket_, o->ec_) ? done : not_done;
- ASIO_HANDLER_REACTOR_OPERATION((*o, "non_blocking_connect", o->ec_));
- return result;
- }
- private:
- socket_type socket_;
- };
- template <typename Handler, typename IoExecutor>
- class reactive_socket_connect_op : public reactive_socket_connect_op_base
- {
- public:
- typedef Handler handler_type;
- typedef IoExecutor io_executor_type;
- ASIO_DEFINE_HANDLER_PTR(reactive_socket_connect_op);
- reactive_socket_connect_op(const asio::error_code& success_ec,
- socket_type socket, Handler& handler, const IoExecutor& io_ex)
- : reactive_socket_connect_op_base(success_ec, socket,
- &reactive_socket_connect_op::do_complete),
- handler_(static_cast<Handler&&>(handler)),
- work_(handler_, io_ex)
- {
- }
- static void do_complete(void* owner, operation* base,
- const asio::error_code& /*ec*/,
- std::size_t /*bytes_transferred*/)
- {
- // Take ownership of the handler object.
- ASIO_ASSUME(base != 0);
- reactive_socket_connect_op* o
- (static_cast<reactive_socket_connect_op*>(base));
- ptr p = { asio::detail::addressof(o->handler_), o, o };
- ASIO_HANDLER_COMPLETION((*o));
- // Take ownership of the operation's outstanding work.
- handler_work<Handler, IoExecutor> w(
- static_cast<handler_work<Handler, IoExecutor>&&>(
- o->work_));
- ASIO_ERROR_LOCATION(o->ec_);
- // Make a copy of the handler so that the memory can be deallocated before
- // the upcall is made. Even if we're not about to make an upcall, a
- // sub-object of the handler may be the true owner of the memory associated
- // with the handler. Consequently, a local copy of the handler is required
- // to ensure that any owning sub-object remains valid until after we have
- // deallocated the memory here.
- detail::binder1<Handler, asio::error_code>
- handler(o->handler_, o->ec_);
- p.h = asio::detail::addressof(handler.handler_);
- p.reset();
- // Make the upcall if required.
- if (owner)
- {
- fenced_block b(fenced_block::half);
- ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_));
- w.complete(handler, handler.handler_);
- ASIO_HANDLER_INVOCATION_END;
- }
- }
- static void do_immediate(operation* base, bool, const void* io_ex)
- {
- // Take ownership of the handler object.
- ASIO_ASSUME(base != 0);
- reactive_socket_connect_op* o
- (static_cast<reactive_socket_connect_op*>(base));
- ptr p = { asio::detail::addressof(o->handler_), o, o };
- ASIO_HANDLER_COMPLETION((*o));
- // Take ownership of the operation's outstanding work.
- immediate_handler_work<Handler, IoExecutor> w(
- static_cast<handler_work<Handler, IoExecutor>&&>(
- o->work_));
- ASIO_ERROR_LOCATION(o->ec_);
- // Make a copy of the handler so that the memory can be deallocated before
- // the upcall is made. Even if we're not about to make an upcall, a
- // sub-object of the handler may be the true owner of the memory associated
- // with the handler. Consequently, a local copy of the handler is required
- // to ensure that any owning sub-object remains valid until after we have
- // deallocated the memory here.
- detail::binder1<Handler, asio::error_code>
- handler(o->handler_, o->ec_);
- p.h = asio::detail::addressof(handler.handler_);
- p.reset();
- ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_));
- w.complete(handler, handler.handler_, io_ex);
- ASIO_HANDLER_INVOCATION_END;
- }
- private:
- Handler handler_;
- handler_work<Handler, IoExecutor> work_;
- };
- } // namespace detail
- } // namespace asio
- #include "asio/detail/pop_options.hpp"
- #endif // ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP
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